About the game
A platform puzzle game. In this game you don't control the ball, but the playable objects on the level. Guide your ball into the pocket by controlling the spinning objects in the level. This is a new take on platform puzzles. Physics hasn't been forgotten: the game has a well-developed physical model of contact with objects, so the gameplay is as logical and correct as possible.
Featured in: Ball games, Logic games, Physics games
How to play
The twist in Balls: Puzzle is that the ball doesn't take orders from you. You control the spinning objects on the level, and the ball rolls and bounces off them like a real one would. Every level asks you to get it into the pocket.
Before spinning anything, check where the ball sits and where the pocket is, and trace a route between them. Each rotating piece changes the direction the ball will roll next.
Contact physics is handled honestly, so both the angle and the timing of a turn matter. If the ball sails past, try rotating the piece earlier or by a smaller angle.
Controls
Turn the spinning objects with the mouse on a computer or by touch on a phone. The ball itself isn't controlled directly; it moves according to physics. Either screen orientation works.
Features
- You control the level's objects, not the ball
- Goal: roll the ball into the pocket
- Rotating pieces that redirect its path
- Carefully modeled contact physics
- A fresh take on platform puzzles
FAQ
How do I control the ball?
You don't: it rolls on its own. You rotate the spinning objects on the level to steer it toward the pocket.
Why did the ball bounce the wrong way?
Collisions follow physics, so the angle and timing of each turn matter. Try changing when and how far you rotate the piece.
When is a level complete?
As soon as the ball drops into the pocket.
Player reviews
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